
I would need to hit 28 on the dot - anything less will keep me at 4 attack rounds. This would reduce the attack rounds to get to 1000 TP by 1. My total gain per attack round would be 337. This would increase my TP per hit to 126 TP/hit. If I were to get these, it would amount to about 28 extra Store TP. I could also swap in my Carmine Greaves and the Goading belt right now which would yield a +7 Store TP. Also, continuing to try to increase the augments on the head, hands, and legs since I could theoretically get another 11 on these. Also, getting another Odyssean body or Valorous body and augmenting that with Store TP. This will give me more Store TP from the feet base and the augment. I have been advised to procure some Valorous Greaves and use my Goading belt on the waist. You will notice I do not have maximum Store TP augments on my Reisen gear, and you will also notice I am still using the Loyalist Sabatons even in this set. Now, considerations to be made are as follows. And since I will gain TP from weapon skilling, this makes it possible for me to create a light skillchain by myself. This means I can achieve 1000 TP in 4 attack rounds, or 8 seconds.

Total Attack Round TP gain: 286 TP/attack round Combined with the 40% Double Attack rate and 20% Triple Attack rate from AM3 (and a smaller but still significant amount of Double Attack from gear and traits), my tp gain per attack round is:Īftermath Expectation: (214*.4) + (321*.2) = 149ĭouble Attack Expectation: (214*.14) = 30 This set puts another 23 Store TP (ideally, assuming Unity rank #1). The strongest change here is the additional Store TP. Legs: Odyssean Cuisses (Accuracy+15, Attack+28, Store TP+5) Hands: Valorous Mitts (Acc+30, Att+9, STR+15, Store TP+3)īack: Rudianos's Mantle (Att/Acc+20, Dex+20, Store TP+10) Head: Valorous Mask (Acc+22, Dex+6, Store TP+5) Now with Aftermath Level 3 on, I switch to this gear set. I use Zeid II because he stuns things like Death Prophet from the ascended NMs in Reisenjima. I know I can reduce this further by having double march on as well, but for CP purposes I enjoy the combination of Yoran-Oran, Qultada, Kupofried, Koru-Moru, and Zeid II. Let's also not forget the regain I have from the Valorous Mask, which makes a tiny but helpful contribution of 36 TP during this window of time. I will make the assumption these will pretty much cancel each other out, or maybe swing a bit in my favor to reduce the time needed. This does not account, however, for missed attacks or the TP I get from blocking with my shield. Since my goal is 3000 TP to trigger AM3, it takes me 36 seconds of TPing to achieve this number. It takes me about 6 attack rounds to gain 1000 TP. Since I usually have Haste II on and I have capped gear haste, My actual delay is 45% of 264, or 119, which means I am attacking every 2 seconds. Considering the extra expectation from Double Attack and Triple Attack, I am gaining 167 TP per attack round (91 + (182*.35) + (273*.05). With the afterglowed Burtgang, I am gaining 91 TP per hit in this set. This set features the following melee extra stats:

Head: Valorous Mask (Acc+30, Att+23, Dex+6, Crit rate +1%)īody: Odyssean Chestplate (Acc+29, Att+11, Dex+5, Double Attack +5%)īack: Rudianos's Mantle (Dex+20, Att/Acc+20, Store TP+10)įeet: Loyalist Sabatons (Str+10, Att+15, PDT-3%, Haste+3%) When solo, I have King or Koru-Moru out for Haste II which makes a huge difference in my DPS. For when I am dual wielding as /nin, The Cessance earring is replaced by Suppanomimi. The main purpose of this article is to give you some insight into my two Paladin sets for damage dealing - before Aftermath Level 3, and with Aftermath Level 3. While I have not really gotten any new items of note, it has been really cool to utilize the new AG Burtgang both in tanking situations and for individual CPing on my Paladin.
